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Europa universalis 4 vs ck210/30/2023 As the mechanics became more natural to me, I was able to enjoy the game much more easily. There is a learning curve, but it is a rewarding one. Every time you start a game, you're in for a new campaign-like experience without any campaign built in, even if you're picking a character you've played before. The game isn't necessarily over because you lost a war (though certain wars will leave you landless and then the game is over). It is possible to rise from a count to emperor, have your empire stolen by a rebellious claimant, and get it back again. Nations rise or fall, but the characters will often stay around. In my opinion, the strategy part of the game is good and is improving: the last patch + DLC made a noticeable improvement to AI rulers. If you don't, CK2 doesn't get in the way of a good strategy experience. If you want to roleplay, CK2 is perfect for guiding you on your way. So there's plenty of opportunity to make friends and enemies. You can be a benevolent ruler or a cruel one and your vassals will react accordingly. Every AI ruler is also a character, including your vassals. Your ruler has personality and relationships which can have a big impact on how stable your realm is. You play your ruler, your ruler dies, you play the heir, so on and so forth. Now, while I do occasionally go back to SMAC or BE, I haven't touched Civ since.Ĭrusader Kings II is half RPG. I've probably clocked ten-thousand hours (at least) across the various titles. I had a bad case of "just one more turn" syndrome. I've played them all, from the original onward, except 6, but including Alpha Centauri and Beyond Earth (and even a little FreeCiv). External matters are more than just painting the map your color. Thus, internal matters are more than just making sure you have more "happy people" than "sad people". You don't rule absolutely the way you do in civ rather, to a substantial degree, you rule through these other "players". Every place is potentially inhabited by a different "player". In Crusader Kings, you start on a map that is entirely inhabited. Nobody else actually exists on the map, except as "points". You then spread across the map, eventually interacting with these six other players. You start on an empty map with a settler and a warrior or something. In civilization, there are typically seven players (more or less). Currently, /r/CrusaderKings is operating its seventh communal game.
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